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Galneda

242 Art Reviews

94 w/ Responses

3 reviews are hidden due to your filters.

Deep breaths and serene reflection. Great work, love the subtle camera wobble. Lighting is on point. Someone get the bard a drink

Woah! Congratulations!!! This art looks amazing, and holy shi- SONIC!?!? ***IDW!?!?***

WHAT A GIG!!!

Keepin' an eye out for you! What's next? What's your ultimate dream gig that you've had since you were small?

They're a bunch of cuties! I love the flowy design of their outfit, and the ears are cute. Favorite color scheme of mine would be top-middle, bottom-middle, bottom-left, and left-middle.

As for your body text, it made me skulk around your art so far. You're a really accomplished professional talent! You already have an enviable rate of production. Maybe take a break for a little bit, and emerge from that break by exploring what you haven't explored yet. Build upon styles and concepts you have not yet addressed. Challenge yourself.

What is your weakpoint? Practice by strenghtening it.

Is it environments? Perspective landscapes? Particular anatomy to a particular gender? Mechanical art? Structural art? Abstract? Realism? Historical murals? High-concept fantasy or sci-fi? Still-life? Etc...

Switching channels like that could help you grow as an artist, and when you've hit a wall with experimentation, switch back to formula to keep the ball rolling. You have the skill and the experience to guide your skills into previously unfathomable levels.

I know next to nothing about Power Dolls, and I'm a huge realmech fan. This art makes me want to learn more! Really cool atmosphere you got here.

GloomFlower responds:

Power Dolls is a lovely series, tough-as-nails strategy games with a more realistic approach. Very much in similar style as Heavy Gear, the mechs are treated more as heavy infantry or walking IFVs, rather than walking tanks or anything of that nature, their strength lies in speed and agility in shitty terrain.
The games themselves very much lean into this aspect, with most missions being sneaky guerrilla ops against superior forces, having you lean into stealth and ambush tactics, focusing on specific objectives over just killing bad guys. The mission design is intricate as all hell, with varied objectives, challenges, twists and turns, to the point where mere play-by-play description of events would pass for a half-decent chapter in a military sci-fi novel.

Only the first game was sadly ever translated to English, but at least it is easily available on your favorite abandonware sites. (is this endorsing piracy? Ain't nobody selling that thing anymore)
For the rest, things get a bit tricky. Not only do you need to emulate either PC98, or put together a setup for 90's Windows games, that shit's all in Japanese. Which is a bad combo with the aforementioned intricate mission design, complete with pages and pages of briefing documents.

Totally worth it, though, if you have the patience to stumble through the whole shebang with Google Translate and elementary basics of Japanese you learned in your darkest weeb years back around the turn of the millenium~

The shoulder in the old one is a focal point for me, because it bounces more. Her front facing shoulder travels between her torso and the viewer's perspective, and that implies more of a 3D character. The new one, the shoulders are side to side, so a slight field of depth on her body is lost in the animation.

I'm a big fan of the poppy bounciness of the original and I remember it well. Her eyes and smile are cute, her hair dominates the frame, and its a gif that would go well to a music video. Future funk comes to mind.

There's more of a balance between frames in the new one, so a lot of that rythmic pop is lost in favor for a smooth ease. They're both loops, but the new one could honestly benefit from more frames- distinguishing her two actions, from mouth open/eyes open expression to grinned/eye closed smile.

Regardless, your skills as a character designer and animator have definitely improved over the years. I'm fond of her original gif as well, but this new one is perfect for what it is. A landmark- you are HERE at this point in time. You can look back on this years later and recall exactly where you were in life when you made this. And if everything's groovy, you might even be willing to make a v3 by that time.

Big fan of your work, always pleasing to see more stuff from you. Have happy holidays!

My kingdom for From Software to address the concept of Armored Core in a fantasy setting. My buddy Ollie Barder would probably be quick to point out the parallels between this and Aura Battler Dunbine, but I have not seen that IP, nor have I played Legend of Dragoon, but I'm in love with the medieval mecha flavor of fantasy/sci-fi. You do excellent work, and I can't wait to see what you do next!

So damn cool! The scale of the mech really reads, and the lighting/shading is fucking great. Really skillfully done. Great work!

This is a really immersive piece, and it leaves me wanting more from this world. Super cool concept, and a realized style. Hell yeah dude! You gained a fan!

The lighting on these faces are really impressive, and I respect and commend the effort you put into filling the spaces between the characters. You turned a doodle into a really strong flex, and it spurs something in me to create again. Never stop, keep grinding!

Ozrk responds:

Dude, you have no idea what your comment means to me.
I'm glad you enjoyed! <3 <3
Stay tuned.
Thank you so much!

These are stunning and inspirational. I want to populate an alien world with hybridized creatures like these. A whole ecosystem of the strange and captivating. It's color scheme is plausible, and I love the dynamics of its sketched poses.

Of the three full color poses, I kinda wished one would have shown off neck turning flexibility, an action shot that expressed an aspect of its potential dexterity. A full sprint, a leap, a bite defending its ankle, a tail whip, that sort of thing. But you address some of these things in the sketches portion, so nothing is really lost. The creature design is still hella cool and I can't wait for more.

-This is Phobotech!-
I've done animatics for Cyanide & Happiness, Purgatony, and WWE Storytime! I'm also a voice actor that's performed roles in One Piece, Gundam: Witch from Mercury, & Smite!
Check out my sci-fi novel, Umbra's Legion on Amazon Kindle!

Geoff Galneda @Galneda

Age 36, Male

Voice Actor/Animator

Collin College

Dallas, TX

Joined on 9/22/03

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