Holy smokes, this looked amazing! Keep going! Keep achieving! Don't stop!
Holy smokes, this looked amazing! Keep going! Keep achieving! Don't stop!
Gratz on the Daily 3rd! This was spot-on!
Gratz on the frontpage and Daily 1st, dude! Wooo!
Fucking stellar. I love you guys.
Heyyy! It works on my phone! Cool!
There's some fucky things going on, many of them are evident on Level 12.
For one, the character we control seems to have an unstable hit-box to how he lands, as if his lower corners are rounded like a rombus. This is really noticeable when you're trying to land on one tile right on the other side of a jumping hog or a spike trap- he'll land on the tile but kinda slide off, and it doesn't seem like a momentum overcorrection on my end.
Secondly, if the terrain the character is on is too high, several things happen in a switch.
On level 12, if we start on the top left section and that's "1" , I position myself at the extreme edge of 2, inboard to the middle. I swapped it with the platform below it, but my character stayed suspended in mid-air. After the terrain is done switching, I plummet to my death atop a jumping hog right below me.
Another thing that sometimes happens is the hogs will have inconsistent autonomy. At first I thought they were too easy of an obstacle, and thought it was an interesting addition to ramp up the difficulty so that the hogs will sometimes charge after a while, but the more I played, the more I started to realize this may be accidental. I'll die on one, and they'll back up sometimes. Sometimes they'll start moving forward when all they did was jump after I died. But SOMETIMES I'd swap tiles, and they'd be in a position, through timing, that enabled them to charge forward indefinitely, onto other sections.
I wanted to vote top score on it because this is a really interesting idea, but I think some bolts need to be tightened on this. More variety of enemies, more consistently in the existing enemies behaviors, and more deliberate platforming physics that feel sturdier on our character, as well as tightening the core game mechanic.
Still, really cool idea and the polish is there. I hope this goes far for you! Keep up the excellent work, and never stop!
This came out great! Everyone killed it with their respective impersonations, can't wait to work with y'all again!
You both are kings! Thank y'all so much, this was a lot of fun! I'll use a better microphone next time, lmao. Thanks for going through editing this, I apologize for talking so, so much. I think I even interrupted a few times, I'll get better about that moving forward.
Much love, stay safe, THRIVE! Let's collab on something soon!
Dom got a new mic and we tried a new system where we both record with audacity at the same time and it worked beautifully. In 2 episodes the quality will go through the roof in comparison.
It's not my favorite flavor of metal, but I recognize that it's difficult to do. I certainly couldn't pull this shit off, but I don't particularly seek out or prefer this vocalization style. I'm not familiar with reels that specialize in this vocal style, but I fathom it would be more useful to demonstrate your ability to announciate lyrics than it is to destroy your throat for 48 seconds going through the vowels.
Like, if a band you particularly like has a verse that you like, wouldn't it be a more worthwhile field test to demonstrate how you would throw your inflection behind performing those lyrics? I think what you have here is too vague, and honestly it sounds kinda painful. Are you sure you're not fucking up your throat with how you're doing this? Is that even a concern?
It makes me think of Henry Rollins talking about seeing a throat doctor and he was looking at his throat and all his problems he was going through and he's just like "my god, how many packs a day do you smoke?" and he's like none, but I'm a singer for a band, and he hooked him up with some of his music and the doctor's like jesus christ man, what are you doing to yourself
A reel should demonstrate to a potential client, or in your case, a band you might want to perform with, your range. Your versatility. I don't think there's a lot of opportunity for you to put on "The Grudge" rattle from the 32 second mark. And while that last monster-over at the end was cool, I don't understand how you'd have an opportunity to do that in a set. Then again, maybe in these genres I'm unfamiliar with, that's a thing and a popular thing...or maybe it's not a popular thing and you're trying to do something different, but from an outside perspective, I think you could benefit from going about your reel in a different way.
A more technical way that demonstrates the complexities of your instrument, which is your voice. More surgical, less fire-hose. More prepared, and less off-the-cuff. Sentient, not primal. This will come with practice, this will come with realizing and honing down exactly what you want to do with these skills. I think you're onto something, and this represents a humble beginning into something that could turn into much more than this reel with a lot of research, practice, and networking.
I can assure that my throat is fine, because it's fry vocals. I see your point with the lyrics though. I'll try that sometime. That "grudge rattle" is actually very common in genres such as Goregrind and Pornogrind. The last vocal technique is called a Tunnel High and it is one of the most common techniques used in Deathcore. Deathcore is basically Death Metal mixed with Hardcore. I felt that if I made it edited it would take away the idea of being able to do these vocals live without editing, which I can certainly do and that's why I didn't edit it. Also, I don't really want to do bands with other people, because then I can't express ALL of my creativity. From 2018-2019 I've had 16 music projects and I've done all the instruments and vocals. These are the projects if you're curious: Ass DJ (Cybergrind), Embryonic Defilement (Slam/Deathcore), Esophageal Maggots (Brutal Death Metal), Screech Calamity (Depressive Suicidal Black Metal), Traumatic Serenity (Atmospheric Black Metal), Atmospheric Apocalypse (Black/Death Metal), Sock (Nu Metal/Deathcore), Thornbush (Grindcore/Powerviolence), Alien Tampon (Gorenoise), Dankophiliac (Pornogrind/Grindcore/Noisegrind), Futanari Magic Loli (Noisecore/Cybergrind), Grimpsy (Raw Black Metal), Kuikomi (Gorenoise), Laceration Lord (Slam/Goregrind), Lolicon Legion (Slam/Pornogrind), Pawg Beelzebub (Black Metal/Pornogrind), Pulse Palpitation (Experimental Electronic), Tranny (Depressive Suicidal Black Metal). I honestly feel like I got networking down, but there is always room for improvement when it comes to music. I appreciate your review :)
These are stunning and inspirational. I want to populate an alien world with hybridized creatures like these. A whole ecosystem of the strange and captivating. It's color scheme is plausible, and I love the dynamics of its sketched poses.
Of the three full color poses, I kinda wished one would have shown off neck turning flexibility, an action shot that expressed an aspect of its potential dexterity. A full sprint, a leap, a bite defending its ankle, a tail whip, that sort of thing. But you address some of these things in the sketches portion, so nothing is really lost. The creature design is still hella cool and I can't wait for more.
Incredible, yes more please! He is doing a very good job!
God, it looks like it hurts to be him.
Twisted, oozing, yet proportional. Believably balanced. Like a horrible bipedal AT-AT with a disarming and lovable face. I love this creature and I don't think I could bring myself to shoot at it. Not that I think that would even impede its invasion, no, but I'd like to think it could recognize that I adore it. Maybe that could lead to me getting a ride on it before humanity's inevitable demise.
I'm a Pre-Production artist for Cyanide & Happiness! I'm also a professional voice actor, a published author, and I design t-shirts & artwork for heavy metal bands in the DFW area. Check out my links, check out my stuff, and stick around for a while! -GG
Animatics, Voice Act
Joined on 9/22/03