00:00
00:00
Galneda
-This is Phobotech!-
I've done animatics for Cyanide & Happiness, Purgatony, and WWE Storytime! I'm also a voice actor that's performed roles in One Piece, Gundam: Witch from Mercury, & Smite!
Check out my sci-fi novel, Umbra's Legion on Amazon Kindle!

Geoff Galneda @Galneda

Age 36, Male

Voice Actor/Animator

Collin College

Dallas, TX

Joined on 9/22/03

Level:
53
Exp Points:
30,170 / 31,180
Exp Rank:
412
Vote Power:
9.34 votes
Rank:
Staff Sergeant
Global Rank:
1,433
Blams:
2,012
Saves:
4,204
B/P Bonus:
26%
Whistle:
Deity
Trophies:
43
Medals:
935
Supporter:
4y 5m
Gear:
3

Galneda's News

Posted by Galneda - May 10th, 2012


Art is a form of creative expression hinged on emotion. This emotion swirls and twirls in the artist's mind, and it is their challenge to project that emotion in a conceivable form. Inspired by a video game, I once projected the passion of fun and victory on a little sheet of construction paper at the age of six. I felt the emotion of jubilation and achievement upon completion.

However, when Mrs. Calvary, the squirrelly, eye-darting battle-axe of McLaughlin elementary made a paranoid assessment from this particular piece of art produced by what she perceived as a hell-spawn...that emotion was fear...palpable, witch-trial fear. However, my emotional response seemed less complex:

"What the hell did I do?"

Doodling has been a favorite pass-time for me all my life. As a toddler, I had a concept of perspective that translated on paper as a bunch of people with big feet, long towering legs, and tiny-heads. After all, I crawled around all the time so this is just what I saw. From Batman, to choo-choo trains, I loved to draw. But there was one event that happened in the day where I set the pen and paper aside, and devote my full undivided attention to.

Game Spectating.

I looked up to my older brother, Chris. We shared the same taste in music, entertainment, and we critiqued the game together as he played it. It never got old for me. I found it better than most TV and I frequently envisioned myself as the player in this colorfully pixilated bloody fantasy world where you readily ate food off the ground and sprinted backwards firing a never-ending arsenal of weapons.

As if the game said, "Wolfenstein 3D, you are an American prisoner of war in World War Two on a secret mission to assassinate Hitler! You bust out of captivity for freedom, and these Nazi fascists are gonna pay! Are you a bad enough dude to take them out?

"Hell yes" we thought.
As thrilling as it is replacing entertainment from Tom & Jerry food fights to "Juiced-up super soldier railing down rows of SS with a Chain-gun" at age five, Wolfenstein lacked grit and other-worldliness. Not supernatural enough, it failed to scare me. Level after level, the same flat chasm with occasional flares of Eagles and Swastikas reminded me that the hero traversed through the belly of the beast. I needed a game that took me worlds away...put me in the shoes of a one-man-army mortal hero up against tremendous odds, ready to crap his spine out in fear of what stood around the next corner. I needed something...

...Awesome.

I remember the day that Chris showed me something incredible that he discovered on Dad's computer. Like a hidden jewel in a text-based treasure-chest, he stumbled across the file plainly named "Doom.exe" with the intent of looking for something titled significantly less intimidating. He had discovered a digital, first-person-shooter utopia. An ideal playing field with massive, rugged-looking space-stations tattered and littered with what appears as layers of conflict and bloodshed. A wonderland where we played through layers of carnage and technology thickly constructed in layers of awesome.

Compared to Wolfenstein a year earlier, it would be like comparing your backyard to a rainforest; you go from something familiar and simple, formulaic environment, to this immense, alien, almost threatening entity. Threatening in an unknown way, majestic and awe-inspiring at the same time...a place like nothing we had ever seen before.

Door after door, lifted hiss-after hydraulic hiss, we encountered massive structures, puzzles, traps, overwhelming, powerful demons. Hellish Imps of nightmarish murderous intent pressed me to deplete my entire arsenal before being overrun. We got to do something that no one could ever do in real life. We pumped rockets indiscriminately into explosive barrels conveniently stacked around waves of demons. All of this right from our home, where we harmed no one.

Doom would always be remembered as one of the first games I played alone on Dad's computer. With little effort I had it down to a science; hop into the room, pan around, spot an enemy, strafe-and-shoot, then look for items and secret doors. With stress I dealt with jerks in school, I chose Doom as a method to vent my frustration. I chose Doom as my digital solitude.

It launched me into gaming...and I could not stop thinking about it. In school, my mind filled with thoughts and played with possibilities about the later-announced Doom Two. "What would be different? What new guns will they provide? How fun will it be? I had to know."

I thought everything else seemed so boring in comparison.
One day in school, I talked to other kids about Doom to see if I could relate with any of them. I discovered their parents limited them to the Nintendo Entertainment System with the old-school Super Mario Brothers and Duck-hunt games. Some had never even seen a video game. I pondered ways to enlighten them. I wanted to show them my paradise. My retreat from figurative hell to digital hell. My words could not convey my message to a fascinated audience. An audience now infatuated with this wonderful world. Their parents remained scared of these games and I felt a responsibility to show them, but how? I wanted to bring them to the game or bring the game to them.

I proceeded by drawing the game to my best ability. I displayed images of epic victory and graphic violence. My work challenged me and enlightened my peers. My brother saved up enough allowance to buy a magazine which featured artistic covers for the game, which gave a visual reference to base the main-character's appearance.

The most awe-inspiring cover compared to anything I had ever seen before: the wicked, menacing half cybernetic-half ancient "DOOM" letters loomed above a lone, battle-scarred space marine. He fended off hordes and hordes of Arch-Vile. Horned demons clawed at the green armor-clad hero centered on a hellish mountain. The space marine's Plasma Gun ripped through one particular demon and painted his fellow Arch-Vile behind him in a splatter of green blood. I needed lots of greens, reds, and fire colors.

All of this, of course, done to the teacher's orders; she failed to actually specify what to draw on that day if I remember correctly. Bluntly, she told the class to draw what we looked forward to do when we got home. As she perused across the tables of her students, she expected a pattern of subjects, ranging from playing with the family dog, or playing football with Dad.

She might have thought, "There is little Susie drawing a doll-house...or maybe that's her house. There is Tommy drawing a soft-ball...he sure does like sports! There is little Geoffrey using lots of red. He seems to be using a whole lot of ...red. ...what-the? Okay, there's a lone green man in the middle...wearing a helmet and armor...he appears to be holding a large board...or...no...wait a minute...that's a weapon. And that mass of red in front of him...that pile of pink mass...what-the! Oh God!"

Allow me to introduce you to Ms. Calvary. She began her first year as principle of the school, and she knew my name well. I acted a bit of a smart-ass regularly at that time. I used my intelligence to mess with the teachers and students indiscriminately. I passed the time waiting for dismissal by including elaborate pranks, jokes, sabotage, and daring feats of escape as a regular routine for me. I familiarized myself with the contents of her office and I remember vividly, that she sure did like Jesus. Waaaay more than anyone I had ever met before.

On that day, I remember my drawing laid neatly on the center of her desk. A portrait made in Crayon of the triumphant space marine, rocket-launcher tube still smoked, surveyed a pretty damn impressive array of dead demons. I figured if she hated hell as much as any Christian, she would like it because the good guy has clearly won with ease, which implied that evil made manifest remained frail, and very dead. In hindsight, I realized I missed the point completely.

This nervous little buck-toothed principle sporting a thick, disturbingly stereotypical mousy country accent somehow convinced herself I seemed possessed by demons. She thought I had become one with Satan's infernal legions. In the game, bosses predominated satanic, which sparked a thought in the back of my mind that her foolish paranoia could get me qualified being rendered as the final boss for the Doom saga in the future. One man's trash could have been another man's treasure, just as her repulsion could have been my juvenile flattery...my response? "Sweet!"

Horrified, Mrs. Calvary clutched onto her cross necklace and erratically called me out of her office. She misinterpreted my incredibly out-of-context response as prosecuting proof to her suspicions. Calvary demanded a parent-teacher conference. She directly accused my parents of poor guidance, to which my Dad promptly responded he established, as we grew up, distinct boundaries between fantasy and reality. "Love imagination, just know that there is a lot of stuff in movies and games that you should never do or say." My father said.

My brother and I understood the difference and the circumstances. However, the demeaning school faculty insisted we children were complete morons. Based on our father's guidance, we were perfectly capable of discerned fantasy from reality.

Calvary, in her stubborn, jittery paranoia, insisted I be assigned a counselor to explore deep corruption on my psyche. She needed a judgment on my sanity.

No surprise to anyone but her and some three or four members of the school staff, the counselor confirmed my sanity. "He is a healthy, smart kid, with an incredible imagination, only translating a harmless video-game onto paper," the counselor reported.

Calvary nodded professionally, and weighed her options, which left her no logical choice but to exile me from her school. I transferred to a school for the mentally and emotionally challenged.

So there I sat, with my wonderful new classmates like Jeffery, the lonely, slow-thinking country kid with the shaven head. He proudly exclaimed our fictional twin-like brotherhood to complete strangers because we shared different variations of the same first name. CJ, the slouched-over scrawny kid that, when denied anything, would bite one hand and hit himself in the head with the other while he cried very loudly. Lastly, I remember Stephen, the attention deficient hyperactive disordered Cambodian kid that literally darted around class for no other reason than to dart around the class like a cat. When Stephen got in trouble and spent time in the prison-like magnetically locked time-out room roughly the size of a closet, he stripped completely naked. Then somehow climbed just high enough in the empty room to see out the plastic window designed to be at a height that only teachers can look through. Only a kid, and already felt numb to insane behavior like streaking. I remember the frequent warning used in the classroom, "There goes Stephen...he's...doing it again," Said CJ.

Not until middle school, I learned the full story as to why Calvary exiled me from a comfortable school with good friends, good teachers, and good school-work. During middle school it finally hit me that all of the trouble came from my drawing of the triumphant space-marine and his fallen foes. I felt a strong dislike towards a squirrelly mop with wide, fear-filled eyes, and a quivering lip failing to mask two shovels of buck-teeth. My feelings evolved into a strong resentment and hatred towards Mrs. Calvary.

I felt comfort knowing that I would never see her again. I felt comfort knowing that despite her efforts I still succeeded academically while in my free time honed my violent, "demonically" inspired pixilated killing-sprees. This time, instead of in innocent fascination, I played for fun.

In a way, I am grateful for the minor setback; it taught me the power within art, and my ability to produce it. It taught me that my talent in drawing can be so profound it can change where I go, like a sail-ship I have not yet learned to control. Calvary and the rest of the paranoid faculty suppressed something that I loved to do, and that suppression may have fueled me to delve deeper into it. If not for the "Doom Incident", I might not have pursued an art major instead of an associate's degree in something else or joined the military blindly.

The "Doom Incident" became a profound turning point for me; a fumble in my education that only enhanced my personality. Now I have caught up in school, and I feel it suits me perfectly.

My hatred towards Calvary wilted into pity; I surmise her life must be incredibly boring. When she calls in another boy into her office, armed with a horrifying drawing of gore and violence on the back of a test packet, she must wonder somewhere in the back of her mind what happened to the evil one from McLaughlin.

At some level she knows I am at home, playing Doom Three with a smile on my face.

GG


Posted by Galneda - April 9th, 2012


Message me on the Playstation Network and join "Jolly Company" so we can lay siege in this glorious mech warfare.

Armored Core 5 on PS3?


Posted by Galneda - March 26th, 2012


(Sing along)

You see me now a veteran
Of a thousand Taco Bells.
I've been sitting on the throne so long,
I'm accustomed to the smells,
and I'm looking forward to leaving,
and get this business done,
As-I purge out all my insiiides.

I'm not sure if there's anything left in me.

Don't let these shits go on, it's time we had a break from it!

I'm needed back at work!
I've been using up my breaks,
and I'm shitting out my brains,
O please, don't let these shits go on.

You ask me why I'm weary? Why I don't like to poot?
You blame me for my diet, say it's time to eat some fruit.
But my moneys pretty tight, dear, and there's no one else I know,
with one dollar Gorditaaaaas.

I can't say when I'm ever gonna be free!

Don't let these shits go on, it's time we had a break from it!

It's time for me to leeeaave!
I've been using up my breaks,
and I'm shitting out my brains,
O please, don't let these shits go on.

You see me now a veteran of a thousand Taco Hells!
My energy is spent at last,
And my bowels are destroyed.
I have used up all the paper, and my boss thinks I went home,
But I've been here the whole tiiiiiiime.

Ask me if I care if he's gonna fire me!?

(Just-)
Don't let these shits go on...it's time we had a break from it!
Spare my derrier!!
My butthole begins to swell;
When I whipe it burns like hell!
O please, don't let these shits go on.
Don't let these shits go on!
DON'T LET THESE SHITS GO ONNNNN!!!--

===(unrelated, below is a WIP of what's on the way)===


Posted by Galneda - February 28th, 2012


Sing along! I typed this when I was bored.

Your Pokedex is lying
Prepare to begin crying-
That white in it's nose is really a tooth.
Keep thinking it's a pink nose,
But have you seen Diglett toes?
I challenge you to learn the truth...

You think you know those creatures!
Prepare for a big confound.
Gaze upon all it's features...
When you see Diglett Underground!

Alright now-

Some say that it's a phallus;
Whack-a-mole except armless-
You only had one point of view.
It's more anthropomorphic
With muscles greatly epic
It's goofy head is all we knew.

You think you know this creature!
With it's mighty strength newfound!
You won't want to get closer...
When you see Diglett Underground...

It blows my mind that something so deceptive wants to stay that way.
No amount of stone or rock that could keep that big monster at bay.
But then I found out something quite disturbing, I don't know how else to say...
...when it eventually evolves into Dugtrio, it's abnormally... gay.

(Zakk Wylde GUITAH!!!)

Can't stop those Pokehomo's,
Kinky Diglett sex trio's!
They're clearly doing it, look at their faces.
Not for a Christian Trainer,
Their sin makes that no-brainer,
Good thing the earth cloaks their embraces.

You think you know these creatures!
Well I want you to hear this sound...
That rythmic quake's not drummers.
You're hearing Diglett's Underground.

-G-


Posted by Galneda - February 12th, 2012


Star Wars: The Old Republic takes place thousands of years before the events of Star Wars Episode 1...though it's never clear what their idea of a year is, or if that measurement of a "year" applies to all planets and systems, so really "over three thousand years before Darth Vader" could mean a couple of our decades before Anakin is born, I dunno. The website, however, does have a pretty cool illustrative narrative to the Star Wars universe's ancient history...if you're bored out of your mind and you're waiting for the giant patches to load while you're installing the game, it's worth a watch.

But to paraphrase, the good guys and Jedi Council (The Republic) were battling it out with the evil Sith Empire. Shit got real when the Empire hit a little close to home...and by "a little close" I mean in, and around. They stormed the fuck out of the Republic homeworld Coruscant, bringing down the Jedi Temple in the process...

(I know right? This animation team should have made the actual movies.)

But the Republic is getting overwhelmed, and now with Sith and Imperial Fleets blowing shit up all over the place, they called for a cease fire. The Sith, being evil incarnate, listened and backed off, of course. (...wait, what?)

So the Empire is set about to claim more systems rapidly expanding, and the sneak attack on Coruscant was a big success...now the underdogs within the ancient Sith Empire hold promise, and the currently dominant Republic is a little nervous. Things seem on equal ground...with that said, both sides are trying to convince neutral planets that they'll be victorious in the long run and the other side is bad. Which, oddly enough, coming from the Sith Empire's perspective isn't too crazy, because along the way you find out the Republic is just as capable of doing fucked up, villainous things too...and I learned this from playing a Republic character.

Getting right to it is my favorite part, Character Customization. The Republic has four classes; the Jedi Knight, Jedi Consular, Trooper, and Smuggler. Each class gets splintered off into a more specific skill set at about level 10. With the Knight and Trooper it's just a matter of what kind of tank you want to be, but with the Jedi Consular it's about choosing between Healing and Defense (Sage) or Stealthy and sneaky (Shadow). For Smugglers, you choose between being a ranged combat medic as a Scoundrel or a ranged incapacitating Gunslinger.

With the Sith, in their efforts to keep it balanced, the Jedi are mirrored. Instead of a Knight, it's called a Warrior. Instead of a Consular, it's called an Inquisitor...the interesting perk about the Inquisitor's version of the healing Sage is they actively drain health from their enemies to replenish their own, or teammates. Instead of throwing a bunch of rocks at an enemy, they zap the fuck out of them with lightning. If Vader was a Sith Warrior, Palpatine was a Sith Sorcerer. The other two options is you can be a Bounty Hunter, all decked out in your "Not-Boba Fett" armor, but with goofy little blades on your feet, or the Imperial Agent. Which can either be a high tech, field medic/damage Operative, or a damage cannon Sniper.

In my experience, I was on Kaiburr Crystal server.

My primary account was a human Jedi Sage, Phobotekk.
My secondary was a Chiss Imperial Sniper, Deikos.
Then I had a Sith Sorceress, Fogahn
and a giant Trooper Vanguard, Beefcaek.

What is refreshing about the game is each story is different for each class...and takes you on an arc from planet to planet unique to the path you've chosen. Unlike World of Warcraft or City of Villains, there's a rich narrative to it all, and with the occasional swell of John Williams scoring, it successfully makes you feel like you're in Star Wars.....but that illusion is swept away when you begin to think too much...more on that later.

This game claims to be very story-driven...and yet, something's lost on it in that. The Jedi all start on a planet Tython, which is a planet overrun with these Flesh Eating Hammerhead looking things. Say, the mission is to save Padawan's trapped in cages...you gotta rescue five of them. Well, there's ten cages littered across the area, and if you rescue one from one cage and wander off and come back, there's another Padawan in that same cage guarded by identical baddies you just killed. "Go out and get/destroy/sabotage X and while you're at it, kill a bunch of Y for bonus points" are all applied in this way...and yeah, I get that it's supposed to accommodate for the never-ending stream of new users or new accounts, so when they're not far behind you, they can gain a similar experience...but what it does is dampen yours. You don't feel like you're making a difference.

A pivotal decision: some asshole is sent to make a bunch of villagers happy because they're losing faith in the Republic, so this guy's plan was to pump them full of drugs, and it's your decision to either let him do it and get a bunch of cash in return, or destroy the drugs and run him out of town. These are decision that account for your Darkside/Lightside rating, and I really don't see it effecting anyone but Jedi and Sith and what kind of lightsaber they hold, but whatever. The point is these are morally heavy decisions...one you can only choose one or the other in, and either would have a definitive impact on what happens to that town....but you'll never see it. No matter which you pick, you don't see any apparent change. And even if you disappoint your employer (in this case, the drug pusher) you still get paid anyway. You still get the XP. Did you make a difference? Another example: Some Republic Troops bet on the poverty stricken residents to run a race through a minefield. You could turn them in, sure, but somebody else right behind you will humor it, and maybe even participate. Nothing is allowed to happen, because the newbie behind you a couple of days late has to have this conversation too, and decide for himself. Those minefield Republic Troops will always be there, they'll always have those races, and they'll always dish out the same amount of credits and xp to whomever talks to them. No difference is made.

With that realized, there's no consequence. Go ahead and piss these guys off and start a fight with them....they might take a while to take down, but they'll focus on your companion AI, and both of you will kill them inevitably. Loot them for what's in their pockets, heal up real quick to no consequence, and move onto the next side quest. Your companion is pretty much going to be your bait most of the time anyway...they match whatever level you are, and seem to be typically stronger than you. I guess that's why the enemy tries to take them out first. Your companion can die again and again and again, at no consequence. Good thing they don't have a tendency to remember this and hold grudges...

There's logical inconsistencies. Because you're a Jedi Knight, that means when some farmer on Tattooine asks you to fix his moisture farm, that you know exactly how to repair it at it's base, never been to a dessert planet before, never seen this equipment. You studied your whole life on the Jedi way, and coincidentally, you can waltz over to his adjacent broken turrets, in a mangled, twisted metal heap, tinker with a few things behind this panel, and it's good as new. Because you're an Imperial Agent sniper assassin, you all of a sudden know how to reprogram droids on a computer interface you've never seen before. Though this is 3,000 years before Vader, Tattooine never looked as good even when Anakin was just a child....there seems to be something lost in translation with technology in general here. Especially since the Republic and Empire alike have COMPLETELY EQUAL technology, both recreationally and for combat.

That point brings me to the space battles. Let's get real here, probably the most interesting thing about the Star Wars universe, and fuck you if you disagree, you are wrong. At level 15, your character is assigned your own ship...a REALLY NICE, bigass, technologically sophisticated ship...for free. You don't pay one credit for this fast traveling, space battling cruiser, that has a room, an armory, medical hall which is never used, meeting room, bridge, escape pod...it even comes with it's own Protocol Droid, which does little more than greet you and say something funny or awkward. Naturally you can purchase ship upgrades. Why would you need that? Well, you wouldn't if all you used it for was to get you from planet to planet. But you can do rail-shooter missions! Sort of like Starfox or more closely Rebel Assault.

However, even with no upgrades at all...just stock, you can dive into a couple of space missions the Republic/Empire Fleets needs help with...and keep in mind, it's all interchangeable between Republic and Empire this entire time. Same levels, only role reversal, doesn't make a difference. Your FREE ship fucks up entire flights of their fighters, completely cripples frigates, and damages capital class destroyers. The Republic clearly has free access to this technology, and Empire clearly has access to the same shit too..but, instead of giving this kind of tactical firepower and advantageous space combat technology to someone with flight experience...someone who's JOB is to do this kind of stuff, they give it to you. It's a wonder the entire space war isn't fought with these things instead of the fragile everything else..

Your ship, regardless of class or side, rips apart these Not-TIE Fighter and Not-X-Wings with disturbing ease. At greater distances than these Frigates can reach, you can pick off their turrets and engines. With a measly Class 2 or 3 upgrade on half of your parts, you're not even challenged anymore. Just highlighting your shooting icon on the incoming distant fighters, the game leads the shot for you, ensuring their destruction with an effort that reaches to the extent of a lazy point, click, and hold. "Oh those distant pink/yellow engine flares? There they are." .....which doesn't even make sense, because the engine flare would be more visible if they're moving away...and NOT visible when they're moving toward!

But it doesn't make a difference. You would have to be asleep at the controls for you to die or your fellow wingmen to get shot down, or your friendly frigates to be obliterated. You would HAVE TO BE ASLEEP. Or STUPID. The technological gap is almost astoundingly distant from the source material as common sense is absent . Even in missions where you're told, simply, "kill 60 fighters" even though there's 120, you can't fucking lose. The fighters will ALWAYS pass you. Again and again, in two's and three's, they won't even shoot. They'll just PASS YOU. "Here is a fucker that's invading our territorial space, attacking the ship we just launched from or are told to protect, he's been chewing through our numbers, making loops and circles around our ships. DON'T EVEN BOTHER TO SHOOT HIM, LET'S JUST MAKE A QUICK PASS TO SEE WHAT THIS GUYS INTENTIONS ARE, AUUUGH I'M GOING DOWN!!!" *boom*

That's stupid and mindless. So are the enemies on the ground, really. If you're in a little over your head, you can slip right past the enemies as long as you don't walk too close to them. At one point, there was an Imperial Sniper lying prone on the ground searching for incoming enemies to snipe...I didn't want to alert them, so of course I ran right past, right in front of them, outside of the general triggering radius that gets them to attack you. This is somehow worse than Metal Gear Solid's arbitrary "vision cone" because this implies the enemies we're fighting are REALLY dumb as bricks. Of course, maybe it's not their fault they're completely incompetent; too frequently on Class Specific missions, I'll run into a door and I'll stop to survey what's ahead...it's a wise practice; you get to pick out a priority target, leisurely tell your companions who to kill, and you can charge up certain attacks...Ahhh, unless you run into an area where the game forgot to load them, loads them in too late after your five or six steps in, and all of a sudden, WHOOP! Materializing henchmen! They're not even supposed to have teleportation technology! Egad!

But going back to the space combat, you can't customize your ship at all. Interior or exterior. At certain levels you're allowed to equip it with stronger things. That's about it, and I'm sure somewhere down the line the space missions at least TRY to be challenging. But it's the biggest missed opportunity for the game. Why, I'll pretend you ask?

Because the primary is to be the most badass special forces Trooper...or your very own Han Solo or Boba Fett, or your own awesome Jedi or evil Jedi or good Sith or...normal...Sith. To be an Imperial elite modeled after Grand Admiral Thrawn only a hot Chiss babe with a sniper rifle, or to be your very own Asaaji Ventress, only an Inquisitor. Those kind of things...and it falls short out of repetition, and the overwhelming feeling that you're not really making a difference or impact on these worlds. You can't expect them to call you by name, but you can expect visible change. But everything that COULD make physical change is washed out, because they have to account for the players that don't choose that change. Because you're sharing this space with very different people, and in many instances you're FORCED to share that space by teaming up for Heroic missions (see: unfairly strong opponents) or Flashpoint missions (see: unfailry strong opponents in a giant linear playing field that tells a story), your individual epic saga is lost among the noise.

The all powerful Jedi/Sith and the lightsaber you fought so fervently to gain is little more than a painful glowstick, instead of this mystical awesome thing. You're a common psychic space samurai with an ordinary weapon in this universe that sometimes deflects lasers and sometimes doesn't at all, and instead of slicing through metal and flesh alike, you have to slap around normal man wearing a jacket at least ten to fifteen times if he's your equal level just to bring him down (while your partner is helping!)...and when he's felled, he's intact. A locked door...and no option is "fucking cut it down with your goddamned lightsaber, you idiot." It's dramatically nerfed, and the "choreographed lightsaber duels" equates to like, two to three animations with both duelists feet planted firmly on the ground...moving during battle serves little more purpose than to get you in range for your next target, once you've outlived your initial, weaker foe.

Say, you have to go over those mountains to reach your destination. Well, I'm in luck...I just got a space ship. What do you mean I can't have my protocol droid pick me up, and let me fly and land over there? You're expected to walk the entire way. Oh but don't worry! In your "teenaged" levels, you'll get the ability to sprint constantly! Lord knows why you'll ever need to turn it off, but it's there in case you ever wanted to be slow again! Good thing nobody is out of shape in this universe, because you can sprint non-stop. Oh, it STILL takes you twenty minutes to traverse the entire map? Why not spend every credit you've earned in a month to buy a land-speeder! Now you'll cover that same distance in fifteen minutes! You have to be a certain level to buy the nicer, faster speeders, so you better start grinding! There is something to be said that some of the planets are designed beautifully, but it outstays it's welcome when it takes forever for you to venture out, back and forth, again and again over the same landscape. It takes even more time when you inevitably have to slaughter some territorial, but innocent indigenous life forms that were minding their own business patrolling a bottlenecked bridge.

In combat, I can lift small, torso sized debris and throw them at my enemies with the force...but I just saw my very same character lift MUCH HEAVIER, MUCH LARGER things in the story with ease. Why can't I do that to my opponents? Why can't I just collapse the ceiling on their head? Push a much stronger opponent under a door and guillotine him with said door? Pick them up and dunk them into that vat of poisonous toxins...hold them under, and drown them in it? These Jedi and Sith really lack imagination and capability with their force powers. It feels very RIGID. "This is what you're allowed to do. That's it. Get used to it, because you're going to be doing A LOT of it."

But ultimately the game is just capitalizing on this new franchise Star Wars has been kicking up for the past decade. But our antagonist for the grand Republic can't be the droid federation, that doesn't happen for another 3,000 years apparently...when time has allowed for technology to downgrade a couple of notches. (Seriously, how often did you see the characters in the movie have handheld Holocommunicators like handy, very easy to eavesdrop on, cell phones?)

From what I understand, the Republic, led by Senator Palpatine, eventually becomes the Galactic Empire. So those black uniforms, and the white plastiplate armor? Spoiler alert guys, but those Republic, white armored troopers are pretty much the fore-fathers of Stormtroopers. The Republic becomes the Empire. In this game, they retconned it so the famous Star Destroyer designs and TIE-Fighter looking things were basically around 3,000 years in the past as a formidable opponent, WARRING with the Republic for centuries. It doesn't make sense that this theme of things had survived for THAT LONG through time...ESPECIALLY if they were eventually defeated if the movies are canon. Why not come up with something fucking different? Those uniforms, that iconic architecture? The clones of Gran Moff Tarkin and everything else that was THE EMPIRE in the original trilogy shouldn't have existed then. You don't think a few historians wouldn't raise a few eyebrows that their glorious Republic is being reformatted into the very EXACT enemy they fought so hard against? That would be like if World War 2 happened for thousands of years, Allied planets are Coruscant, Alderaan and such, and the Fourth Reich is occupying planets like Korriban and Dromund Kaas...thousands of years, and eventually America came out on top. We get into a huge robot war thousands of years later with a trade federation, and all of a sudden America looks supiciously less America-like and our military is dressed in Nazi uniforms, flying Nazi planes, mechs, parades, architecture... "NOPE! It's all good now everybody! That stuff you learned about in ancient history...heh, ignore it all. Those Rebels, oooh those rebels...they're bad! They're very very bad. Just like the Jedi order, yeah...we really did you all a favor with that one. Return to your homes and jobs. Glory to the Emperor!"

None of it adds up to me. While looking at it from a child's standpoint, it's valuable that its teaching kids there's two sides to an argument, two different stories to tell, even if after a while it goes about it pretty predictably. I just can't enjoy this monotony anymore. I love Star Wars, and I just can't turn my brain off to the fact that this game just isn't engaging. The combat is underwhelming (hell, even when you're expected to aim your gun, the lasers hone in on the target. Missing and hitting is judged like a roll of the dice. Evasive maneuvers equates to jumping off a cliff.) progression is laborious and unsatisfying, and the challenge is based on repetition like its treating us like idiots. Rats on a wheel. That we're foolish enough to ignore everything of what was the Star Wars universe so it can reinvent it into something that's less and simplified. Packaged in something that's overcompensatingly huge, but with little actual filling.

For a brief moment I thought I had found the MMO for me. Something more engaging than City of Villains, more interesting than World of Warcraft.....and for a moment, it was a little exciting, together with my buddy Mitch and his dual blue lightsaber wielding Sentinel, accompanied by a high leveled Jedi Shadow (it's like a Jedi Ninja with a blue Darth Maul lightsaber) and back to back with another Sage, ripping apart droids and generic troopers in a HUGE complex. Having Jedi fueled dreams again... only my imagination got it right in my lightsaber being more lethal to it's impotent Old Republic counterpart. My imagination got it right when I was in CONTROL of my spaceship. My imagination got it right that I could say what I want, and not one of three dialogue choices: (1. Okay! 2. "What happens now?" 3. Fuck you.) or (Good Side points / Bad Side points). My imagination got it right...and honestly, I don't have to pay monthly for my imagination.

For a game where you have to spend money for time to play it, it does an awful lot of wasting our time. Flashpoints that go on and on, quests that demand you back and forth traversing COLOSSAL maps and stages and planets. It eats up so much time. It needs so much time. An ideal game for someone with no life.

I'm going to ride out the time I already payed for with this game, but there are too many faults for me to ignore. If you like MMO's, this might be for you. But I'm convinced that MMO's are for fools who have nothing better to do and nothing better to buy or invest into....or rather, not for me. It's primary, critical fault is being an MMORPG. In a world where stiff, soulless facial expressions with dead unblinking eyes is permissible. Awkward, constantly clipping animations is so common place you eventually stop noticing, and skill equates to endurance and nothing more. Where fights starting from one area to get to another can last up to twenty minutes at no consequence to the victor. If you lose, your consequence is time.

MMORPGS. Where wheezing sloth-children could outlast the most formidable opponents by simply adjusting stats with time, patience, and superhuman resistance to boredom.

This isn't what I need to be doing with my time. It is a time sink...and these guys profit the fuck out of it.

-G-


Posted by Galneda - February 8th, 2012


The new and improved NG looks better than ever! There's going to be a slight adjustment for me on a couple of things, and I'm sure I'll elaborate in the future, but damn! This has revitalized my urge to create again.

...cursing myself for being absorbed into Star Wars the Old Republic right now...but, if I had Windows 7, I guess it would be BF3 instead. GRAH! No! I'm swamped in distractions! Must draw...must create! Must submit! Go go go!

REDESIGN!


Posted by Galneda - December 14th, 2011


Have you ever experienced a haunting?

Want to talk about ghosts?

Hell, even if you don't believe it, share why in this thread that I made on my birthday.

Ghosts.


Posted by Galneda - November 22nd, 2011


1. Of course, for the redesign to come. I've been waiting to see how it'll look for what seems like a year now.

2. The launch of the Literature Portal

3. For the Top 50 of All Time to be placed by human judgement, not automatically relegated by score, so older, timeless flashes are less susceptible to being buried by newer, trending flashes. That way craftsmanship and true legends of NG's History gains proper recognition.

4. For a more thorough code to replace NG's current search bar, so submissions are easier to find.

5. For newgrounds.com/account/art/edit to exist / for Art Portal Reviews to be as accessible as Flash and Music reviews are on a user's profile.

6. For a vote of 2 to count as a vote for blamming, not saving. This would help balance the blam/save ratio for nearly all users, and it might even help combat spam submissions who slip by whistle criteria.

7. For the "Recent Medals" feature on the userpage to be capable of being arranged on the left side of the userpage, beneath the Newgrounds Stats box; instead of one long line of 8 flash game medals, 2 rows of 4.

8. For News Posts to allow pictures to be embedded in the middle of a News Post similar to how Videos operate. It makes no sense why a News blog can have multiple embedded videos, but can only contain ONE jpeg and it has to be on the bottom.

9. For the Audio Portal to have a collab function similar to the Flash Portals, only obviously with different roles involved. Several users can collaborate their unique musical talents into one submission, but without a collab feature, only one would be able to submit it, and they would have to clumsily name drop the link to their userpage for credit as the extent of their collaborator's recognition. That limits the Audio Portal's potential in a huge way.

10. For Author Comments of any submission have the same text durability as the forums, in that they can italicize, bold, underline, and most importantly, EMBED LINKS to the text.

11. I'm making it a point to put it on dead last, but for PsychoGoldfish to get off his ass and finish NG Chat.


Posted by Galneda - October 27th, 2011


If y'all remember me, there's a reason why I haven't uploaded anything in a long while. I'm finishing up animation school at this community college. The last two courses I'm on right now is 3D Animation 1 and 3D Modeling & Rendering 2, both in Maya. Man I'm still struggling to understand it, but I've finally deduced that 3D animation isn't an ambition or skill set for me; I'd like to return to 2D Flash animation here for NG.

Even there I'm a bit out of practice, but I'd like to think I've matured as an animator. (Not in subject matter, don't be silly.) But I have plenty of new ideas I want to draw up and show y'all. Going into length about what they are and when I intend to do them won't get them here any closer, but know I haven't abandoned you guys.

When January comes, I'll be focusing on math which is probably my weakest subject. Math, math, and more math, until I can do that shit properly. A childhood goal of mine was to become a pilot, and I'm realizing the longer I wait, the harder it will be to realize that goal. I've been working out, getting rid of some of my insulation and I'm successfully becoming more solid...I'm looking into the Warrant Officer flight program for the Army.

But before I go, I want to flood a surge of submissions through here. Y'know, that way in case I do die, I won't be known as that dickneck guy. lol...no, dieing ain't on the agenda, but becoming a Warrant Officer badass with a burly machine at my fingertips is a goal. And if base allows, I'll continue to animate or draw in my free time. Hell, I still have that webcomic idea to knock out.

So be patient while I struggle through this 3D bullshit, and I'll get you guys something funny, something scary, something awesome to look at. :D here's my unfinished mid-term, head of my final project; a Necron.

Film at Eleven

Almost done with school!


Posted by Galneda - February 27th, 2011


LMFAO

Monarch to the kingdom of the dead!

-G-