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That was impressively creative!

The beginning had a slight chop to it, but the familiar scene was spiced by the creative license taken in the goon's death. When it bullet-time reversed through pivotal scenes in OTHER Madness episodes, I grinned from ear to ear! :D

Not only was it impressively executed, it looked great too! The sounds were all around well-chosen in further making the badass sequence more spectacular.

While I would've been quick to point out the inconsistency that, though it was just established the shot went through a tree AND through a train car before reaching the goon at the building, from the perspective of his scope, none of those obstacles can be seen...but when he centered on the two near minuscule flicks of the lighter, and took the shot, I started cheesing again because let's face it...that was so awesome it makes up for the inconsistency...at the very least because I perceived a nod to a Brock Sampson quote.

Great job! I'm jealous with how seamless and smooth your 3D looks in this! Keep up the great work, and happy Madness Day! Voted 5!

io3creations responds:

I'm glad you enjoyed it so much! :D

Yeah, I know about the inconsistencies you mentioned. The sniper shot in "Wanted" inspired my little movie. At the last minute I decided that it might be a good idea to do a 'forward' shot at the end. Only did I realize later, as you also mentioned, the train might block the view near the time of the shot but by then I didn't really want to change things. This is MADNESS after all! :D

OMG

I appreciate this so much more after have taken Maya. Last semester I took Rendering 1, this semester I did Rendering II and Animaton I, had to drop because I completely overloaded, and was lagging behind in my 3D classes.

I mean, I had difficulties texturing geometric furniture in a "Render a room with desks and shit" assignment...let alone something as complex as a Gundam, with noticeable glossy eye lenses, completely changing Gold, or something as organic as the Barney model. The city in the background wasn't too complex, but it didn't need to be. The premise was hilarious enough on it's own, and that probably goes BOUNDS beyond your classmates, who would likely pull off incredibly simplistic, boring, minimal animations.

I APPRECIATE shit like this...even if G Gundam was my least favorite of the Gundam series (08th MS Team ftw, but they probably couldn't decimate Barney as effectively XD)

You're very skilled! Keep up the great work, and pump some polygonal iron! Voted 5!

Chakra-X responds:

Thank you very much! This was my first time taking 3D and it's incredible how much work goes in to it even though there are much less drawings than traditional animation. And thanks for pointing Barney out too, I actually spent a decent amount of time trying to get his face right, but since he's not as detailed as the Gundam, people think he's not as "good" for some reason? Keep up the 3D work!

...What?

First off, with the text box "NOISE" at the very beginning; Did you click and drag to enlarge it? If you'll look at it as the flash plays, it shakes all over the place, almost wildly, as it enlarges. Try saving the text as a graphic, creating a tween, and at the ending keyframe hold down shift as you drag the corner out to enlarge it. By holding down shift, it keeps the graphic proportionate so it doesn't warp, and by motion tweening the graphic, it'll enlarge smoothly instead of erratically.

While I'm all for Doom, as it shaped me into the person I am today when I was little, this flash doesn't make a whole lot of sense. Mostly because I can't understand what the hell either characters are saying...they're difficult to make out, and there aren't even any subtitles. Moreover, the voice of the zombie seems mismatched, and I'm uncertain if that was an attempt at a joke or not because it was so brief.

The whole thing is too bloody brief, and the punchline is missed on me, because I couldn't follow what the hell was going on through the dialogue you chose to do in this strange, strange format.

Moreover, although the font used was alright, we're treated to two backgrounds; gray and ONE Doom screen. Where's the shot diversity? Nowhere...and the beginning and ending gray is too bland and depressing; with a brand new Art Portal in the works, you shouldn't have a shortage of finding capable artists who could do a background or layout for you.

Keep working on it...the sprites synced up decently, but you should work on the overall presentation of the flash, clarity in your dialogue, and most importantly, content.

STRiKeRs-g0g3t4 responds:

First of all, Thanks all for Reviewing. ;)
I see the main problem is the charachter's speech and I knew this... I tried to fix it but this is the best I could I do... Reall, I didn't want to put real voices into the video 'cause I like to use synth voices, created with "voice simulator" like "Eloquens" or similar applications. Next time I'll try to make bettere voices... ;)
Now the "Noise Title": it shakes because I wanted that it did!! LOL But I'm agree that all the titles ar poor. This was a Test, and what I tested is how to use sprites and how to use Flash Editing basically.

I just answered a this post, but thanks all for the tips!!
(sorry for my bad english... LOL )

It ain't terrible, I've seen worse.

But, as far as content goes, this is completely unoriginal. An entirely interchangable plot, to characters who already have stories attached to them, dragged into a situation that's been told, (and told in this format) time and time again.

It goes double for the Axem Rangers; Alvin-Earthworm took from something that's already been done, and created them for his flashes, and you took from him, so those guys have been triple, or maybe even quadruple filtered through the originality spectrum.

While Brolly is a decent antagonist, look into his lore, and look into the Axem's lore. Brolly destroyed whole planets, with greater ease than even Frieza. The only reason Goku, Vegeta, and Gohan survived was because they were the strongest on earth...and even then, they only just BARELY got away.

With that said, what defeated the Axem Rangers (Mecha Sonic) is established to NOT be that powerful at the time he killed ALL FIVE (not just two)...so if this is a prequel of events, and the Axem's will clearly survive, it doesn't add up.

But we could get into how "your version of Brolly is different" or "this is my version of the Axem's, it's totally not linked to Alvin-Earthworm's Axems" all day. The point is, these characters have been done. This story has been told. These fights have been fought....and if you've been paying attention, these were all done years ago, and with fewer grammatical errors.

As an animator you're trying to tell a story, with content. This content is stale...and by being a storyteller, you're showing us the extra-ordinary happening within the ordinary.

This flash is the ordinary happening in the extra-ordinary. It just doesn't work. Give us, the audience, something new.

blackreaperr responds:

you are absolutly right about story been told etc but i really don't care if someone makes a movie like this with for example naruto i don't look at the story he already has in the anime i just look at what that person made and that is how i work i just make what i come up with no strings attaced and maybe you'll like the second part better since there will be a more deeper story who knows i just do this for fun and i still liked it plus when you said alvin's axems you where wrong they ain't his he just re-maked them there from mario as i said in my fun facts but anyway thanks for you comment

That's the most offensive thing I've ever seen.

I'm absolutely disgusted by the thought that the NES could even EMULATE Vice City...the audacity of it all makes me sick to my stomach.

I mean, the game requires more buttons than the NES controller even has? WTF, guys....WTF.

(On with the real review)

The pretty colors are here again with your style, as to be expected, as well as many subliminal and blatant cocks make their appearance. This flash, however, lacks both the craft and length than your previous projects....yes, I meant to incorporate a subtle dick joke in that.

I had totally forgot about the Voodoo lady's mission to kill the Haitians, but by God to have been playing that resulting in the catastrophe in real time was worth a chuckle for the premise alone. I also like how God is black in time for Martin Luther King day. But the amusement in the fucked up humor was kinda robbed with the actual pictures of the victims and their bodies.

To take a step back, those guys have it rough right now...with deaths in the hundreds of thousands...the very least you could've done was animate or draw them. Take "Michael Jackson's End" for example. You drew the little boys taking it in the ass...therefore it was pretty messed up, but funny. If you had used pictures of real little boys taking it in the ass, it would JUST be messed up...

...and illegal, but that's not the point I'm trying to make here...

By adding the pictures of the haitian victims, it translated to a sign of laziness on your part. This entire flash could've easily been thrown together in a matter of just minutes, but realistically, probably hours.

While I'm not disturbed by the content (you guys of all people know you've done much worse...lol), I'm offset by the lack of quality that I'm used to seeing from you guys...so I gotta vote accordingly.

Have fun reading the rest of the reviews! I did my best to stand out as among the more honest.

Catoblefaux responds:

people bugged me to make one and i have other shit to do so i can't be assed to put any effort in this faggotry

Okay...what the hell...

I can dig "Long live Anthrax" ...Skeletons in the Closet wasn't a bad song, even though it was sped up. And I can totally get behind "Long live Megadeth" ...even though you picked an incredibly obscure song, far from their best work.

But Melt Banana? It's a stretch to call what they produce "music."

This has got to stop. Do an animation that actually requires effort, and not just cheap, daily pot-shots. Do something worth-while to animate as it is worth-while for us to watch.

Raulbarrera responds:

<33333333

That was epic as hell!

This was incredibly well done. The humor is sewn into the concept itself, as a terrifying bloodthirsty Pikachu leaps off a blood-stained wall as it calls out it's name all cute-like...but it was really well shot for a flash.

Most other flash authors, even JohnnyUtah, have a tendency to keep things in a profile view, as if shooting a play on a stage. You displayed an array of shot diversity in this, and it translated beautifully. I was most impressed by the dynamic angles like the Charmander ambushing the entire squad before getting gunned down.

You can really tell you put a lot of effort into this. The soundtrack was perfect for the suspense, and you chose the appropriate sound effects for everything suited. However, the Counter Strike voice clips are a tad dated, and lacked diversity. You could've obtained much more flexibility with the dialogue if you had voice actors on bored...more on that in a bit.

The flash in itself was short and sweet with a good ending (with a hilarious twist ending...I seriously laughed out loud). My only REAL complaint is the lack of a replay button or, at the very least, a preloader with a play button so it doesn't just loop.

Keep up good work like this and you'll be the new legend in our midst...I voted 5!

In the future if you require voice talent, audition me, and I'd be happy to lend a hand! Once again, keep up the great work!

DoomzDayChikn responds:

thank you so much!

I'm a film major in school right now, so I have a tendency to do my flashes just like a real film. (The hardest part of this animation was going INTO Counterstrike the game and finding the right angles in-game to tell a story)

I wanted to keep the voices for the CS people as the radio-bot sounds, since everyone knows them : / but thanks for the suggestion! :)

and I'm kinda new to newgrounds and the 'preloader' so I dont know how it really works. Tips would be great!!

thanks again for your criticism, it means a lot

Nice!

You did a really good job with this flash! Those 2-3 weeks paid off! The characters look great, and as difficult it is to display emotions through skull-masks, you pulled it off very well. The body-language was animated beautifully to carry the story along...it was some really nice work!

I lol'd that their chainsaw was right there by the door with the umbrellas and I lol'd at the ending as well! The rest, I genuinely felt pathos for the kid...his sulked over depression with the bag of coal and his murderously upset face extracted an "Awwww" out of me....same as the final embrace.

Because even homicidal internet maniacs can have touching family moments...

Dialogue was proportioned out perfectly in my opinion. Though Santa only had one line, it was necessary to the plot, and any additional dialogue wasn't needed. Sound effects were great! Especially the start-up of the chainsaw as Dad's approaching.

My ONLY complaint......ONLY single solitary complaint:

That preloader screen is really boring and bland....this one complaint is set back, however, by it's quick load-time! Still, I can't give it a ten because the preloader was weakly executed, but I most certainly can vote a five.

That I have no problem with at all. :D

Great job! Keep up the good work, and gratz on Daily 1st!

EM549 responds:

Haha, you're right. I was so excited to get it submitted I just kinda threw the preloader in there at the last minute. Glad you enjoyed and thanks for the great review!

I'm having difficulty believing this is your first

...because it's pretty damn good.

-There are a few minor spelling errors you should check up on. (Off the top of my head, I knew there was "longe" instead of "longer" , but there might be others.)
-There were also a few minor inconsistencies with the character designs. When the black guy first went down, he had that photorealism to him like the other faces did, but from then on he was vector drawn. Although the photorealism added to the gritty details, and only complimented the rest of the flash's very "Noir" feel, I would try to keep designs consistent throughout in the future.
-The green font...it's not that I outright have a problem with it, but there's just something I don't like about the look of the fonts. Possibly because that shade of green didn't mesh well with the background, or maybe it's just the design of the font...I would switch it up in that area.

Other than that, though, it was very interesting. Like I said, it had a really nice "noir" grit to it. The garbled voices were a little odd, but unique to the flash's credit. If you were to build on this, I'd love to see how deep you could make the story arch in this red-sun, bleak world of lawlessness.

In other words, keep up the good work! You'll only get better from here on out by doing more and more! Keep pumping out flashes for the experience of becoming more comfortable with animating, and challenge yourself by focusing on animation techniques you're not particularly good at.

Once you attack your weaknesses in animation, you'll quickly become a power-house, because if this REALLY IS your first flash, that's pretty incredible.

jabasil27 responds:

Haha, damn, I did miss that one letter. Thank you for the feedback though, it definitely gave me more direction. Thanks to all.

Heh

Not bad stop-motion, actually...it seemed to go really smoothly, and if you keep it up, you can be an absolute master at this kind of stuff.

What crippled the flash's score, though, is the audio of the characters were WAAAAY too soft...even if they are mumbling gibberish, I want to hear it, because it's a method of the character's to display emotion, or human reactions to what's going on...so when I turn it up, THE MUSIC IS BLASTING!

It's like, say the audio for the voices are at 5...the music is at 15 or some shit...balance them, don't make the audio disproportionate.

Also, it's on a loop. I'd highly recommend throwing a preloader on there at the very least; just use one of the available ones in the download section, and there ya go. I STILL don't know how to make a replay button, but as long as you have a preloader with a play-button in the beginning, that's really all you need.

Great fun, though. Keep up the good work!

Flapjak responds:

Yeah I know what you mean. The problem with the sound was to do with the mic which was really soft at pick up. I have a new one now it's all good. Thanks for the review

-This is Phobotech!-
I've done animatics for Cyanide & Happiness, Purgatony, and WWE Storytime! I'm also a voice actor that's performed roles in One Piece, Gundam: Witch from Mercury, & Smite!
Check out my sci-fi novel, Umbra's Legion on Amazon Kindle!

Geoff Galneda @Galneda

Age 36, Male

Voice Actor/Animator

Collin College

Dallas, TX

Joined on 9/22/03

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